Making the Switch: Nintendo’s Hybrid Leap in the Right Direction
Done yet? Welcome back. Pretty much sums up the general functionality, right? So one of the most promising aspects of that “gimmick” is that it’s a generally non-intrusive pne. The console can serve as whatever you prefer out of your experience. If you are only interested in playing on your tv, you never have to worry about the handheld option. If you are only interested in playing on the go, congrats, you have the most powerful handheld console ever made, with much deeper experiences than you can encounter on a cell phone. Many others will take advantage of the hybrid experience. Removing the Switch from its Dock to play anywhere, and then returning it snugly back to play on the big screen screams ‘simplicity’.
When portable, the Switch boasts an LCD touchscreen, detachable controllers with HD Rumble called Joy Con, and, in a full circle move, is nostalgically bringing back the use cartridges as opposed to discs – meaning fast loading times.
Generally speaking, while impressive for something that’s half-handheld, the Switch is not a powerhouse compared to its competitors. As always, expect a great lineup of first party experiences from Nintendo on the system, with a general drought of third party titles from other companies. It won’t be most people’s primary console (we still need our PS4s for the many titles that inevitably won’t make it to the Switch), but there is a plethora of exclusive Nintendo-published IPs promised for 2017.
So far we know about the gorgeous The Legend of Zelda: Breath of the Wild, Super Mario Odyssey, Splatoon 2, Xenoblade Chronicles 2, Fire Emblem Warriors, Mario Kart 8 Deluxe, and a bizarre new fighting IP called ARMS mark a strong 2017 – a first year of Nintendo games that blows the Wii U’s first 365 days out of the water. It will also be a great console for on-the-go indie gaming, with everything from The Binding of Isaac to Cave Story to Stardew Valley to Yooka-Laylee in the works